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Knights of Doom Technical Zoner

MagnetoMarvel Tokon guide

Difficulty 4 of 5 Updated

Fighter dossier

At a glance

The battlefield is made of metal, and the metal is on his side.

Archetype
Technical Zoner
Difficulty
Hard

4 of 5

Team
Knights of Doom

Strengths

  • Debris-powered Skills out-trade normal projectiles
  • Gravity tools drag opponents out of position
  • Scales hard with player knowledge

Weaknesses

  • Needs debris economy running to peak
  • Charged attacks ask for time under pressure

Game plan

Magneto plays a projectile game that compounds. Metallic Meteor and Magnetic Blast leave clouds of debris on the field, and his Skills spend that debris to become significantly stronger. Gravity Bind and Polarity Shift control the opponent's movement while charged attacks build the next wave. It is a rhythm of invest, then spend: keep debris cycling and his zoning hits far above its apparent weight.

Team synergy

The Knights of Doom's second wall: layered with Doom's shields, his debris fields make some screens simply unwinnable to approach.

Max Eisenhart, master of magnetism and arch-enemy of the X-Men. He has bent satellites out of orbit; a fighting stage full of metal is barely an exercise.

Magneto is a technical character in Marvel Tōkon: Fighting Souls and part of the Knights of Doom team. He uses magnetism to turn the battlefield itself into a weapon by setting up debris clouds that power up his skills. Managing his projectiles and charged attacks is key to getting the most out of him. Let's take a look at Magneto's command list and how to play him in Marvel Tokon.

Magneto Character Overview

AttributeDetails
CharacterMagneto
Magneto
Teamknights of doom team icon marvel tokon
Knights of Doom
TierA-Tier
Magneto Character Overview in Marvel Tokon

Magneto Command List in Marvel Tokon

Unique Abilities

AbilityInput
Metallic Meteor
U or Directional + U

Regular Skills

Skill NameCommand InputQuick Skill Input
Magnetic Blast
Directional + ATK (Hold)

QS (Hold)
Gravity Bind
Directional + ATK

Directional (Right) + QS
Polarity Shift
Directional + ATK

Directional (Left) + QS
Shrapnel Spike
Directional (Down + Down) + ATK

Directional (Down) + QS

Super Skill

Skill NameCommand InputQuick Skill InputSkill Gauge Cost
Magnetic Maelstrom
Directional + M + H

QS + U
50

Ultimate Skill

Skill NameCommand InputQuick Skill InputSkill Gauge Cost
Magnetic Retribution
Directional Input + M + H

Directional (Right) + QS + U
100

Tokon Assemble

Skill NameCommand InputQuick Skill InputSkill Gauge Cost
Tokon Assemble
Directional + L + A

QS + A
150

Note: Tokon Assemble can only be used if the opponent is one round away from winning the match.

Additional Notes

  • Uses magnetism to turn the battlefield itself into his weapon
  • His projectile sets up clouds of debris which are expended upon using Skills to make attacks more powerful
  • Charged attacks or his Unique power up his Skills upon making contact with the opponent
  • Magneto is part of the Knights of Doom team in Marvel Tokon, along with Doctor Doom, Carnage, and Green Goblin.

How to Play Magneto in Tōkon

Magneto is a technical character who uses magnetism to turn the battlefield itself into his weapon. Using his projectile builds up more debris, powering up his Skills. Use magnetism to collect debris to gain an advantage on the field, then draw in the opponent to go on the offense.

Metallic Meteor

Manipulates and throws an object in the field with magnetism. Generates one cloud of debris on the field after the attack (up to three clouds at a time). Inflicts Magnetize on opponent after hit, making certain skills behave differently by altering aspects

  • U (R1) for basic throw
  • U (R1) + Downward Direction for more distance
  • Can be used in the air

Command Normal

A command grab from a melee attack. Hits inflict opponent with Magnetism

  • Hold H (Circle) to attack
  • Can be used in the air
  • -add forward direction in the air for alternate attack

Magnetic Blast

Collect debris and launch at the opponent

  • QS (R2) for standard throw
  • QS (R2) + M (Triangle) for upwards angle
  • QS (R2) + H (Circle) more damage (consumes energy)
  • Jump and use any move above for aerial version
  • Can be charged before releasing to collect more debris

Gravity Bind

A grab, restraining the opponent with magnetism before attacking

  • QS (R2) + Forward for standard grab
  • QS (R2) + M (Triangle) for upwards angle
  • QS (R2) + H (Circle) more damage (consumes energy)
  • If opponent is magnetized, will pull them in before grab activates

Polarity Shift

Collect all debris around you to grapple the opponent into a multi-hit follow-up attack. More debris extends the attack

  • QS (R2) + Backward Direction for standard grapple
  • QS (R2) + Backward Direction + M (Triangle) for aerial version
  • QS (R2) + Backward Direction + H (Circle) added bounce at the end of combo (consumes energy)
  • Jump and use any move above for aerial version
  • Magnetized opponents will cause the follow-up attack to change

Shrapnel Spike

Collect debris into a projectile on the opponent. More debris deals more damage

  • QS (R2) + Downward Direction for standard shot
  • QS (R2) + Downward Direction + M (Triangle) for more range
  • QS (R2) + Downward Direction + H (Circle) pulls opponent close before attacking (consumes energy)
  • Jump and use any move above for aerial version
  • Magnetized opponents will cause more debris to fall

Basic Magneto Combos in Tōkon

Basic Damage Combo

  • Down M 》M 》H 》Down H 》Jump Cancel 》Aerial H
  • ⬇️ 🔺️ 》🔺️ 》⭕️ 》⬇️ ⭕️ 》⬆️ 》⬆️ ⭕️ x2

Basic Skill Combo

H x3 》M x3

⭕️ 》⭕️ 》⭕️ 》🔺️ 》🔺️ 》🔺️

Combo from Poke

  • Down M 》H 》Back QS + M
  • ⬇️ 🔺️ 》⭕️ 》⬅️ R2 + 🔺️

Meteor Combo

  • Down U 》U + QS
  • ⬇️ R1 》R1 + R2

Basic Quick Assist Combo

  • Down QS + M 》A 》M 》H 》Jump Cancel 》Aerial H x2
  • ⬇️ R2 + 🔺️ 》❌️ 》🔺️ 》⭕️ 》⬆️ 》⬆️ ⭕️ x2

Jump into Combo

  • Jump 》Aerial Down H 》Down M 》H 》Jump Cancel 》Aerial H 》Aerial Forward H 》Aerial QS + M
  • ⬆️ 》⬆️ ⬇️ ⭕️ 》⬇️ 🔺️ 》⭕️ 》⬆️ 》⬆️ ⭕️ 》⬆️ ➡️ ⭕️ 》⬆️ R2 +🔺️

Complex Magneto Combos

Complex Quick Assist Combo

  • Back QS + M 》A 》M 》H 》Jump Cancel 》Aerial H 》Aerial Forward H 》Aerial Back QS
  • ⬅️ R2 +🔺️ 》❌️ 》🔺️ 》⭕️ 》⬆️ 》⬆️ ⭕️ 》⬆️ ➡️ ⭕️ 》⬆️ ⬅️ R2

Meteor - Blast - Meteor Combo

  • Down U 》Jump 》Aerial M 》Aerial Forward H 》Aerial QS + M 》H 》Down H 》Jump Cancel 》Aerial H 》Aerial Forward H 》Aerial U
  • ⬇️ R1 》⬆️ 》⬆️ 🔺️ 》⬆️ ➡️ ⭕️ 》⬆️ R2 +🔺️ 》⭕️ 》⬇️ ⭕️ 》⬆️ 》⬆️ ⭕️ 》⬆️ ➡️ ⭕️ 》⬆️ R1

Command Spike Combo

  • Hold H 》Down QS 》H 》Down H 》Jump Cancel 》Aerial M 》Aerial H 》Jump Cancel 》Aerial H 》Aerial Forward H 》Aerial U 》Aerial U + QS
  • Hold ⭕️ 》⬇️ R2 》⭕️ 》⬇️ ⭕️ 》⬆️ 》⬆️ 🔺️ 》⬆️ ⭕️ 》⬆️ 》⬆️ ⭕️ 》⬆️ ➡️ ⭕️ 》⬆️ R1 》⬆️ R1 + R2

Complex High Damage Combo

  • Down L 》L 》Down M 》H 》Back QS + M 》M 》QS 》Forward U + QS
  • ⬇️ 🟥 》🟥 》⬇️ 🔺️ 》⭕️ 》⬅️ R2 + 🔺️ 》🔺️ 》R2 》➡️ R1 + R2

For more guides, head over to our character roster and tier list to see how the rest of the cast shapes up. You can also check out our "News" section to stay updated with the latest Marvel Tokon Fighting Souls news.

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