Magneto is a technical character in Marvel Tōkon: Fighting Souls and part of the Knights of Doom team. He uses magnetism to turn the battlefield itself into a weapon by setting up debris clouds that power up his skills. Managing his projectiles and charged attacks is key to getting the most out of him. Let's take a look at Magneto's command list and how to play him in Marvel Tokon.
Magneto Character Overview
| Attribute | Details |
|---|---|
| Character | ![]() Magneto |
| Team | Knights of Doom |
| Tier | A-Tier |
Magneto Command List in Marvel Tokon
Unique Abilities
| Ability | Input |
|---|---|
| Metallic Meteor | ![]() U or Directional + U |
Regular Skills
| Skill Name | Command Input | Quick Skill Input |
|---|---|---|
| Magnetic Blast | ![]() Directional + ATK (Hold) | ![]() QS (Hold) |
| Gravity Bind | ![]() Directional + ATK | ![]() Directional (Right) + QS |
| Polarity Shift | ![]() Directional + ATK | ![]() Directional (Left) + QS |
| Shrapnel Spike | ![]() Directional (Down + Down) + ATK | ![]() Directional (Down) + QS |
Super Skill
| Skill Name | Command Input | Quick Skill Input | Skill Gauge Cost |
|---|---|---|---|
| Magnetic Maelstrom | ![]() Directional + M + H | ![]() QS + U | 50 |
Ultimate Skill
| Skill Name | Command Input | Quick Skill Input | Skill Gauge Cost |
|---|---|---|---|
| Magnetic Retribution | ![]() Directional Input + M + H | ![]() Directional (Right) + QS + U | 100 |
Tokon Assemble
| Skill Name | Command Input | Quick Skill Input | Skill Gauge Cost |
|---|---|---|---|
| Tokon Assemble | ![]() Directional + L + A | ![]() QS + A | 150 |
Note: Tokon Assemble can only be used if the opponent is one round away from winning the match.
Additional Notes
- Uses magnetism to turn the battlefield itself into his weapon
- His projectile sets up clouds of debris which are expended upon using Skills to make attacks more powerful
- Charged attacks or his Unique power up his Skills upon making contact with the opponent
- Magneto is part of the Knights of Doom team in Marvel Tokon, along with Doctor Doom, Carnage, and Green Goblin.
How to Play Magneto in Tōkon
Magneto is a technical character who uses magnetism to turn the battlefield itself into his weapon. Using his projectile builds up more debris, powering up his Skills. Use magnetism to collect debris to gain an advantage on the field, then draw in the opponent to go on the offense.
Metallic Meteor
Manipulates and throws an object in the field with magnetism. Generates one cloud of debris on the field after the attack (up to three clouds at a time). Inflicts Magnetize on opponent after hit, making certain skills behave differently by altering aspects
- U (R1) for basic throw
- U (R1) + Downward Direction for more distance
- Can be used in the air
Command Normal
A command grab from a melee attack. Hits inflict opponent with Magnetism
- Hold H (Circle) to attack
- Can be used in the air
- -add forward direction in the air for alternate attack
Magnetic Blast
Collect debris and launch at the opponent
- QS (R2) for standard throw
- QS (R2) + M (Triangle) for upwards angle
- QS (R2) + H (Circle) more damage (consumes energy)
- Jump and use any move above for aerial version
- Can be charged before releasing to collect more debris
Gravity Bind
A grab, restraining the opponent with magnetism before attacking
- QS (R2) + Forward for standard grab
- QS (R2) + M (Triangle) for upwards angle
- QS (R2) + H (Circle) more damage (consumes energy)
- If opponent is magnetized, will pull them in before grab activates
Polarity Shift
Collect all debris around you to grapple the opponent into a multi-hit follow-up attack. More debris extends the attack
- QS (R2) + Backward Direction for standard grapple
- QS (R2) + Backward Direction + M (Triangle) for aerial version
- QS (R2) + Backward Direction + H (Circle) added bounce at the end of combo (consumes energy)
- Jump and use any move above for aerial version
- Magnetized opponents will cause the follow-up attack to change
Shrapnel Spike
Collect debris into a projectile on the opponent. More debris deals more damage
- QS (R2) + Downward Direction for standard shot
- QS (R2) + Downward Direction + M (Triangle) for more range
- QS (R2) + Downward Direction + H (Circle) pulls opponent close before attacking (consumes energy)
- Jump and use any move above for aerial version
- Magnetized opponents will cause more debris to fall
Basic Magneto Combos in Tōkon
Basic Damage Combo
- Down M 》M 》H 》Down H 》Jump Cancel 》Aerial H
- ⬇️ 🔺️ 》🔺️ 》⭕️ 》⬇️ ⭕️ 》⬆️ 》⬆️ ⭕️ x2
Basic Skill Combo
H x3 》M x3
⭕️ 》⭕️ 》⭕️ 》🔺️ 》🔺️ 》🔺️
Combo from Poke
- Down M 》H 》Back QS + M
- ⬇️ 🔺️ 》⭕️ 》⬅️ R2 + 🔺️
Meteor Combo
- Down U 》U + QS
- ⬇️ R1 》R1 + R2
Basic Quick Assist Combo
- Down QS + M 》A 》M 》H 》Jump Cancel 》Aerial H x2
- ⬇️ R2 + 🔺️ 》❌️ 》🔺️ 》⭕️ 》⬆️ 》⬆️ ⭕️ x2
Jump into Combo
- Jump 》Aerial Down H 》Down M 》H 》Jump Cancel 》Aerial H 》Aerial Forward H 》Aerial QS + M
- ⬆️ 》⬆️ ⬇️ ⭕️ 》⬇️ 🔺️ 》⭕️ 》⬆️ 》⬆️ ⭕️ 》⬆️ ➡️ ⭕️ 》⬆️ R2 +🔺️
Complex Magneto Combos
Complex Quick Assist Combo
- Back QS + M 》A 》M 》H 》Jump Cancel 》Aerial H 》Aerial Forward H 》Aerial Back QS
- ⬅️ R2 +🔺️ 》❌️ 》🔺️ 》⭕️ 》⬆️ 》⬆️ ⭕️ 》⬆️ ➡️ ⭕️ 》⬆️ ⬅️ R2
Meteor - Blast - Meteor Combo
- Down U 》Jump 》Aerial M 》Aerial Forward H 》Aerial QS + M 》H 》Down H 》Jump Cancel 》Aerial H 》Aerial Forward H 》Aerial U
- ⬇️ R1 》⬆️ 》⬆️ 🔺️ 》⬆️ ➡️ ⭕️ 》⬆️ R2 +🔺️ 》⭕️ 》⬇️ ⭕️ 》⬆️ 》⬆️ ⭕️ 》⬆️ ➡️ ⭕️ 》⬆️ R1
Command Spike Combo
- Hold H 》Down QS 》H 》Down H 》Jump Cancel 》Aerial M 》Aerial H 》Jump Cancel 》Aerial H 》Aerial Forward H 》Aerial U 》Aerial U + QS
- Hold ⭕️ 》⬇️ R2 》⭕️ 》⬇️ ⭕️ 》⬆️ 》⬆️ 🔺️ 》⬆️ ⭕️ 》⬆️ 》⬆️ ⭕️ 》⬆️ ➡️ ⭕️ 》⬆️ R1 》⬆️ R1 + R2
Complex High Damage Combo
- Down L 》L 》Down M 》H 》Back QS + M 》M 》QS 》Forward U + QS
- ⬇️ 🟥 》🟥 》⬇️ 🔺️ 》⭕️ 》⬅️ R2 + 🔺️ 》🔺️ 》R2 》➡️ R1 + R2
For more guides, head over to our character roster and tier list to see how the rest of the cast shapes up. You can also check out our "News" section to stay updated with the latest Marvel Tokon Fighting Souls news.
















Player discussion
Comments
Log in to share matchup notes, discoveries, or corrections with other players.
No field notes yet.
Start the discussion with a useful matchup or character finding.